Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JYNJr-Phm3C-4HCof-JPQOV-EaoYF | 19/13/2 | 105.2 | 1.38 | 2026-06-29 13:26:14 · 26m 47s | |
| CSGO-hdLd4-mTA6t-Okoiw-P4iJC-7JxbE | 16/20/5 | 70.8 | 0.92 | 2026-06-14 13:02:28 · 43m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.