Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cxNPD-PERzp-mbLB3-vEKdP-P8o3B | 11/17/6 | 62.8 | 0.94 | 2026-06-30 19:25:13 · 34m 33s | |
| CSGO-6J2AH-wDtOG-Ncd3O-MU8eq-yrwjN | 17/14/7 | 83.1 | 1.32 | 2026-06-28 16:53:52 · 33m 27s | |
| CSGO-rS8fU-JpAoG-4y3fz-YYefW-rG64E | 5/13/2 | 67.2 | 0.37 | 2026-06-26 20:57:37 · 24m 16s | |
| CSGO-DX28a-zAO7t-Th7oK-Vsn6c-PupJN | 8/16/4 | 44.8 | 0.49 | 2026-06-26 20:07:37 · 36m 49s | |
| CSGO-BERbQ-Xw2Xk-OFnfm-cjYVN-DnMwF | 12/17/7 | 51.8 | 0.82 | 2026-06-26 19:09:48 · 38m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.