Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4LG2q-j69xi-o5hnH-PiFbu-JfX2Q | 11/14/4 | 72.5 | 0.93 | 2026-07-07 11:32:38 · 33m 43s | |
| CSGO-wKYHD-XejKv-2Yy4i-RYJ5u-YBLDR | 8/17/6 | 55.3 | 0.56 | 2026-07-02 11:40:00 · 36m 3s | |
| CSGO-6c7DB-L3BzM-Lj9oa-wCFjk-qsCxH | 9/4/2 | 59.6 | 1.38 | 2026-07-02 11:06:50 · 22m 6s | |
| CSGO-99h2V-2icFX-SJrjD-AGHuF-wcpmJ | 14/16/4 | 59.1 | 0.96 | 2026-07-02 10:31:37 · 31m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.