Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7iXXO-hpyqw-KLkxP-CKXob-9P47M | 27/13/4 | 106.3 | 1.77 | 2026-07-03 12:20:35 · 38m 47s | |
| CSGO-Rq2zD-hdvXk-fVtqN-hzCA2-vVkDA | 15/10/2 | 78.8 | 1.29 | 2026-07-03 08:31:44 · 29m 2s | |
| CSGO-nBkkz-dXeDV-Pf8JV-xQyrA-oKMkO | 14/16/7 | 68.0 | 1.04 | 2026-07-03 04:08:21 · 34m 36s | |
| CSGO-PdeDj-Wne4r-NdX6T-VMNU8-cAhaB | 21/17/6 | 91.4 | 1.30 | 2026-06-30 13:24:38 · 40m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.