Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qYK7e-4ecEY-vOf4F-Unf2D-Yyv9H | 24/21/10 | 77.3 | 1.20 | 2026-07-05 23:23:23 · 52m 54s | |
| CSGO-uBAsu-A7X3a-FFoKQ-5QZDY-BZAYN | 17/16/3 | 79.5 | 1.07 | 2026-06-27 22:45:42 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.