Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j7k3A-7SxxT-EBVnn-eb4GU-EmG4C | 16/7/2 | 116.9 | 1.85 | 2026-07-02 17:39:36 · 19m 58s | |
| CSGO-kDTQx-OJFij-LErtm-Zvf3X-kkAUM | 14/19/6 | 64.1 | 0.73 | 2026-06-28 22:40:11 · 30m 33s | |
| CSGO-y6xs2-3rzGK-W4JOE-FnpXU-n6iPK | 16/10/6 | 102.7 | 1.68 | 2026-06-26 19:21:40 · 19m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.