Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xYfoX-WXRBH-sukcO-QN4r9-3yTaK | 21/8/2 | 113.9 | 1.94 | 2026-07-05 13:49:03 · 23m 51s | |
| CSGO-2nR4s-XnDGX-Udibu-GSrAK-57wwQ | 19/8/7 | 144.1 | 2.01 | 2026-07-04 21:49:32 · 21m 33s | |
| CSGO-3a5pB-XSWRi-F6vyw-MeEtx-SMOtQ | 13/9/5 | 75.7 | 1.25 | 2026-07-01 18:46:29 · 26m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.