Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AEaLp-dj3fQ-dKCHi-9iZvE-SdT4M | 14/5/0 | 94.5 | 1.65 | 2026-07-06 17:50:39 · 14m 10s | |
| CSGO-yZ4U2-hECbr-PAfsj-K3iFu-srXwP | 6/10/1 | 50.7 | 0.65 | 2026-07-06 17:29:05 · 10m 9s | |
| CSGO-4E2Gb-WzZ9Q-rJuzu-9jpct-efFnK | 14/3/0 | 121.3 | 1.99 | 2026-07-06 17:16:34 · 9m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.