Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p8ZFm-C6CC8-ZjwJG-RGApU-eZhzO | 12/17/4 | 66.7 | 0.89 | 2026-07-06 13:59:00 · 34m 22s | |
| CSGO-pi7Pa-vWocq-i52Mb-vP9fX-s6iPK | 12/16/3 | 52.1 | 0.77 | 2026-07-06 13:24:11 · 24m 23s | |
| CSGO-3TZZY-q3XVi-jxQL2-AUBGF-f9hWA | 19/15/6 | 100.9 | 1.34 | 2026-07-01 16:45:28 · 29m 48s | |
| CSGO-q4MWs-OcjEw-xK69L-QNkjy-zMOcF | 8/15/4 | 70.6 | 0.56 | 2026-07-01 00:40:03 · 22m 34s | |
| CSGO-LRjve-z3EBX-JkPiB-JskXS-nwAAA | 17/21/9 | 77.0 | 1.04 | 2026-06-27 14:21:45 · 34m 55s | |
| CSGO-Qvvok-wEhZd-65OEk-AOSqb-wPdKP | 20/17/5 | 89.3 | 1.27 | 2026-06-18 20:40:37 · 32m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.