Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HXwGY-n3tM9-MLoXY-qzr6s-5rwjN | 5/7/0 | 72.1 | 0.69 | 2026-06-23 18:53:39 · 10m 19s | |
| CSGO-xL4Jo-qMyrD-cJHJj-8cZN5-KzBND | 7/15/1 | 37.1 | 0.45 | 2026-06-14 01:56:46 · 22m 47s | |
| CSGO-2oBQG-QUFF7-Jyyd8-d78rY-8krFF | 12/15/5 | 67.6 | 0.97 | 2026-06-10 21:05:05 · 28m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.