Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RXPmx-WLU9s-anJWh-mvEWi-aYK9P | 5/14/2 | 43.6 | 0.20 | 2026-07-04 21:39:27 · 25m 37s | |
| CSGO-sznHn-Swfdz-rr42M-c4CCL-S8kXM | 8/20/7 | 48.8 | 0.52 | 2026-07-04 20:56:34 · 39m 18s | |
| CSGO-Ax6RT-ZqC2d-HKfMj-sWPZY-Bkb3K | 5/16/1 | 28.2 | 0.28 | 2026-07-04 20:23:34 · 29m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.