Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PsTVZ-YCjbK-zchBO-SKO4R-vaChP | 6/17/3 | 49.4 | 0.43 | 2026-06-24 20:20:41 · 30m 22s | |
| CSGO-YCeoE-FDJsU-C8Pxb-8VjRc-ztZpG | 24/17/5 | 72.9 | 1.21 | 2026-06-22 20:01:28 · 46m 27s | |
| CSGO-O6rYd-z4BsM-5Yqv7-UUtxN-dmFOP | 14/16/4 | 70.3 | 1.03 | 2026-06-08 20:35:32 · 32m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.