Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2JDM4-yD4fk-yuR8i-XDdps-JfX2Q | 9/16/1 | 66.7 | 0.56 | 2026-07-05 19:45:06 · 20m 37s | |
| CSGO-69D8C-x98QG-iJpFw-W2mxv-VCZQM | 27/19/6 | 121.9 | 1.57 | 2026-06-26 21:42:45 · 37m 15s | |
| CSGO-n2yTt-7KvNB-A7sPG-2ouTv-YBLDR | 18/15/6 | 93.4 | 1.26 | 2026-06-24 20:47:42 · 37m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.