Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ow7FV-rdVH8-ksJj6-f4zLi-siHeB | 14/15/2 | 73.6 | 0.90 | 2026-07-05 23:30:02 · 24m 56s | |
| CSGO-ArKwC-XPosa-AMVc8-X7F5E-fS5KQ | 11/17/3 | 74.0 | 0.76 | 2026-07-05 22:48:58 · 32m 42s | |
| CSGO-x3DLu-UcANd-S2krh-weWj7-9erdA | 16/19/6 | 71.4 | 1.02 | 2026-06-29 21:30:25 · 37m 49s | |
| CSGO-O2Rzv-ejCZL-GSN8L-A36y3-czQqJ | 18/14/3 | 86.4 | 1.23 | 2026-06-27 19:08:04 · 31m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.