Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9tnAf-4xNE5-C9zxi-FaaLD-sKurD | 18/17/4 | 99.8 | 1.20 | 2026-06-30 20:25:09 · 36m 9s | |
| CSGO-iNSZ3-AqjQZ-k8kF4-K6mWE-J9tvE | 16/20/3 | 79.9 | 0.91 | 2026-06-29 18:52:06 · 35m 18s | |
| CSGO-JyX6D-FvCYf-4GUnO-EFnZR-TnduB | 13/19/3 | 69.1 | 0.71 | 2026-06-29 17:28:09 · 30m 23s | |
| CSGO-NKniz-57CEW-em8NA-EkccV-UkrVQ | 22/24/7 | 79.7 | 1.08 | 2026-06-09 18:04:10 · 60m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.