Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oot2Q-wBeW2-DenHM-svC6X-EQM6H | 19/7/6 | 116.5 | 1.79 | 2026-07-03 17:23:06 · 26m 55s | |
| CSGO-FvYWk-eX2La-68mkc-BbBFq-UDeKP | 23/17/8 | 102.6 | 1.50 | 2026-07-01 18:33:07 · 37m 1s | |
| CSGO-Zmhzm-keUM3-A3OqC-fFenH-R8diK | 15/15/1 | 80.6 | 1.05 | 2026-06-30 15:45:50 · 27m 25s | |
| CSGO-JZBLN-PDFCy-VEfMo-N85mL-38JzN | 23/23/9 | 92.2 | 1.23 | 2026-06-29 16:21:29 · 51m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.