Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mYaRd-EOh2T-zWSAW-ZrCZ6-GLSKF | 15/18/3 | 83.3 | 0.98 | 2026-07-03 23:50:34 · 28m 42s | |
| CSGO-B2V5w-2SyOR-reo3E-s3Ref-CY5dK | 30/15/5 | 123.2 | 1.74 | 2026-07-02 20:50:22 · 34m 20s | |
| CSGO-MobQp-i7WQ7-wd8pS-YFtXZ-8tQVP | 27/17/5 | 123.0 | 1.71 | 2026-06-28 14:26:40 · 37m 43s | |
| CSGO-Cqx4A-hGhoa-crX75-Hmr8B-kLGuA | 14/16/3 | 102.8 | 1.05 | 2026-06-25 17:43:45 · 29m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.