Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yi4Em-6ybd3-3N5Ts-bMJPZ-F5WwP | 12/15/4 | 73.6 | 0.98 | 2026-07-02 16:21:50 · 30m 30s | |
| CSGO-TKtBA-zadKn-D977R-RAorY-KmG4C | 18/10/7 | 108.8 | 1.60 | 2026-07-01 19:39:03 · 34m 1s | |
| CSGO-djUuP-nCoMP-9WWKE-oCYDp-XsONN | 20/13/3 | 92.1 | 1.34 | 2026-06-29 21:18:23 · 36m 58s | |
| CSGO-SjRpJ-TkGq4-aCWi5-ytDDE-CyEOP | 18/14/8 | 87.3 | 1.29 | 2026-06-28 17:02:19 · 28m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.