Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HrQEz-Fwtvu-TCRwu-LS2SM-dmFOP | 17/17/2 | 82.4 | 1.02 | 2026-07-04 22:25:02 · 41m 50s | |
| CSGO-Fz5JT-nbZ3o-sPDeb-EFD84-tBCJC | 11/16/7 | 60.0 | 0.87 | 2026-07-04 21:43:29 · 35m 26s | |
| CSGO-TyhBK-3xobF-OHYsC-GCOQf-w4OJM | 14/15/6 | 81.6 | 1.14 | 2026-07-04 21:06:00 · 30m 59s | |
| CSGO-DjWGU-a4Kdt-HxG26-iBBWE-8oZEC | 11/15/4 | 79.9 | 0.95 | 2026-06-30 23:50:39 · 28m 44s | |
| CSGO-6w9jh-iwnJ4-pbdi3-G3nVd-8EAkE | 14/16/5 | 84.7 | 1.05 | 2026-06-30 23:13:14 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.