Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3rppM-AQHc2-cvGSP-JHT7E-bTsdA | 11/20/6 | 47.6 | 0.71 | 2026-07-01 21:29:16 · 34m 11s | |
| CSGO-R8EMf-zL5xb-itVN5-HoaLm-WEDVF | 10/6/2 | 64.6 | 1.25 | 2026-07-01 07:45:31 · 23m 2s | |
| CSGO-qJB7U-ajAaT-N2bDm-PoWoG-NcHLH | 19/10/2 | 66.1 | 1.42 | 2026-06-24 11:28:20 · 33m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.