Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tfmwn-d3to2-nPwAr-jSypJ-28CBM | 18/11/5 | 111.7 | 1.48 | 2026-07-03 23:09:15 · 31m 18s | |
| CSGO-x47nr-ifmXZ-FoBUo-xSGSt-Q27vO | 21/18/6 | 91.8 | 1.44 | 2026-07-03 22:25:18 · 40m 41s | |
| CSGO-Byj44-5VLMR-Xampw-TRnxU-4kx5G | 18/16/6 | 98.1 | 1.22 | 2026-07-03 21:32:04 · 38m 23s | |
| CSGO-ZYPKE-RkDCN-PHx2M-Xcotz-RBUWJ | 6/14/4 | 72.7 | 0.63 | 2026-06-26 21:12:32 · 23m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.