Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EDoub-eh6nZ-Zmups-AD8Ty-rquLA | 14/12/2 | 69.1 | 1.06 | 2026-07-05 08:41:02 · 28m 13s | |
| CSGO-UxSMN-aHGCs-KWK29-xR3ri-HuybE | 12/8/4 | 84.5 | 1.35 | 2026-06-17 10:21:33 · 21m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.