Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j2Nzk-vZFHL-rZDsX-jOX4b-vPDRE | 12/7/8 | 111.9 | 1.63 | 2026-07-05 14:44:22 · 21m 8s | |
| CSGO-JxLxn-WFmFo-EUbcJ-h5HEG-KxXHK | 11/14/1 | 69.2 | 0.78 | 2026-07-01 08:22:04 · 31m 25s | |
| CSGO-eFFOr-3y6wx-k6Ne7-q36wF-Ry6SA | 11/19/2 | 51.3 | 0.66 | 2026-06-26 17:59:39 · 37m 30s | |
| CSGO-cwdTZ-5r4vD-zpLov-e7wtm-dhLfN | 26/13/9 | 124.6 | 1.90 | 2026-06-11 09:25:50 · 33m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.