Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tik7Z-uaMna-98Z8d-z8cGr-zNZML | 20/22/4 | 83.0 | 1.09 | 2026-07-04 19:25:13 · 39m 51s | |
| CSGO-8Co4L-fcruA-yqn5J-9uLaz-f25qB | 22/25/16 | 103.3 | 1.17 | 2026-07-04 18:32:52 · 48m 37s | |
| CSGO-cyEO6-ENVjO-auQuj-uzJGL-hbRuK | 14/18/4 | 83.1 | 0.91 | 2026-07-01 14:56:48 · 34m 42s | |
| CSGO-KxXGm-pyMPJ-oJxvY-tRjyV-fZopQ | 16/17/2 | 77.4 | 1.07 | 2026-06-11 18:03:14 · 26m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.