Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cvNWK-NAaRv-fFFWU-fnAuw-cMfrM | 12/18/4 | 81.2 | 0.92 | 2026-07-04 10:19:53 · 35m 11s | |
| CSGO-zGYr9-sqHvX-4pqTa-6LUDX-8krFF | 14/21/5 | 67.0 | 0.67 | 2026-07-01 17:44:41 · 41m 47s | |
| CSGO-P3wLM-VcsxK-7mFpZ-5mwWP-u8SKF | 8/14/6 | 54.7 | 0.77 | 2026-06-30 18:07:01 · 31m 3s | |
| CSGO-jeFwj-N7vDt-AYFk9-V7i3R-jmFOP | 20/16/5 | 118.0 | 1.46 | 2026-06-28 10:21:17 · 30m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.