Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rtj8A-AR7de-r3na6-6LizJ-OcOAK | 18/18/2 | 79.7 | 1.13 | 2026-07-03 20:56:28 · 35m 27s | |
| CSGO-n5wwe-JW8Xr-RhnRm-nEdE2-9pbcP | 15/23/5 | 56.8 | 0.75 | 2026-07-01 20:56:10 · 52m 22s | |
| CSGO-4mkym-UH9Om-GAQwY-UoBhr-aCsOH | 21/15/7 | 112.5 | 1.48 | 2026-06-29 21:08:16 · 35m 11s | |
| CSGO-fk8vi-MZjtq-hFWip-SKdQi-iiQZQ | 15/22/7 | 89.8 | 0.93 | 2026-06-29 20:16:25 · 38m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.