Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-St6KF-BXrBG-QNu5L-i3LC4-kLzkG | 21/16/5 | 91.4 | 1.36 | 2026-07-02 18:28:14 · 28m 55s | |
| CSGO-f3VY3-EYwGD-umEHo-iAKBj-6395Q | 15/16/5 | 97.3 | 1.26 | 2026-07-01 19:57:18 · 27m 35s | |
| CSGO-Yv2S8-nsjF6-AAn2V-Mh9QH-OKNQC | 19/8/4 | 96.4 | 1.72 | 2026-06-27 23:37:25 · 27m 16s | |
| CSGO-KOHSi-GVq2x-2PeAJ-y2rk4-dV4RG | 18/15/8 | 83.5 | 1.21 | 2026-06-26 21:50:45 · 34m 48s | |
| CSGO-Owbm6-BbPcY-SQrye-AcXBj-ZOQmH | 8/15/2 | 50.9 | 0.54 | 2026-06-25 22:17:58 · 24m 47s | |
| CSGO-YLhrp-zqtrn-cunqF-4rfjs-aCsOH | 12/9/1 | 68.3 | 1.14 | 2026-06-25 21:12:12 · 25m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.