Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DLFPF-Or6Md-UrHq3-VHzb7-xo8vO | 25/14/7 | 120.0 | 1.68 | 2026-07-04 22:59:04 · 38m 12s | |
| CSGO-YXyNj-j9s9S-5nKVk-Y8pDr-bNmkP | 39/21/8 | 108.3 | 1.79 | 2026-06-24 22:17:05 · 46m 3s | |
| CSGO-B2j2v-6bov4-8djeL-WxEPr-43JPJ | 26/20/4 | 99.9 | 1.37 | 2026-06-24 21:15:09 · 41m 54s | |
| CSGO-JJRqR-FmHsU-JbuQN-t8vKq-MhC3J | 21/12/8 | 111.0 | 1.61 | 2026-06-24 20:30:36 · 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.