Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3DtoT-nsMRc-ue9qG-owvh6-iBtKG | 14/13/2 | 86.5 | 1.01 | 2026-07-03 16:37:27 · 26m 53s | |
| CSGO-E92jK-YpEpY-AjQpY-4qFih-kOijD | 13/15/1 | 60.1 | 0.85 | 2026-06-26 19:52:14 · 28m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.