Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rMco3-iVbtz-khi3U-Nnm7d-pPocG | 20/16/6 | 81.3 | 1.29 | 2026-07-04 20:27:27 · 39m 18s | |
| CSGO-3KrmQ-EXyT2-rDRe5-RYxBv-VN3tJ | 29/20/7 | 119.4 | 1.65 | 2026-06-26 21:17:53 · 42m 49s | |
| CSGO-on2c5-urzjH-nhtdy-y8Naq-oNBYN | 15/12/3 | 80.5 | 1.32 | 2026-06-24 20:12:27 · 34m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.