Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AxAix-vBoH9-Mc8Ny-hih8O-WwrBE | 10/13/5 | 81.8 | 0.97 | 2026-07-09 17:12:00 · 28m 40s | |
| CSGO-nbsQD-J4iFk-7dpMz-87RJ7-neGiJ | 13/13/6 | 65.4 | 1.06 | 2026-06-30 18:51:53 · 37m 31s | |
| CSGO-3UCVv-tAbjj-JosAa-U5nxx-jVMQC | 12/10/6 | 59.5 | 1.01 | 2026-06-27 10:30:02 · 30m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.