Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A7eV4-PacWi-OrqHs-MTpaL-LJiPK | 21/11/6 | 101.6 | 1.47 | 2026-07-03 16:45:21 · 38m 48s | |
| CSGO-L8KXS-GtdVF-cw8NH-y5woE-VKD7K | 28/23/7 | 96.1 | 1.35 | 2026-06-27 21:49:47 · 45m 7s | |
| CSGO-EHa5h-2zAzw-8brGn-JDAJM-HSWsO | 22/27/8 | 81.6 | 1.01 | 2026-06-22 16:35:07 · 52m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.