Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FutKS-Pwft2-BqQhD-ndkcT-ebaEC | 20/10/8 | 109.1 | 1.61 | 2026-07-02 18:09:55 · 35m 10s | |
| CSGO-ndEoE-aYTmr-Oo2w2-qHkAd-Zu8GJ | 19/14/4 | 91.3 | 1.41 | 2026-06-28 13:16:43 · 30m 40s | |
| CSGO-OOdMV-tcy5O-9vdxo-ZHtSH-dJxsP | 13/17/3 | 65.9 | 0.91 | 2026-06-26 11:47:21 · 33m 49s | |
| CSGO-QSn7C-uOvM4-Q9Dqj-5OdXH-Kn6nM | 21/17/3 | 82.6 | 1.27 | 2026-06-26 10:20:42 · 40m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.