Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ki5xh-t4wXM-pkZqE-z68Ko-qOijD | 14/15/4 | 76.2 | 1.01 | 2026-07-05 23:16:37 · 31m 29s | |
| CSGO-uTWfP-Z2HGB-MusBt-pAmuP-ab37M | 17/21/3 | 63.3 | 0.84 | 2026-07-03 14:49:11 · 44m 0s | |
| CSGO-5643b-rZGYA-XYUjO-rUm7y-RBUWJ | 11/11/9 | 82.4 | 1.10 | 2026-07-03 14:09:16 · 37m 5s | |
| CSGO-6aUya-ahV7p-CMb2d-ftFRD-KKoJN | 9/19/6 | 40.0 | 0.51 | 2026-06-30 22:19:23 · 42m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.