Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xiPiN-erJiY-2OWS9-2ibZe-tOeFO | 13/15/3 | 80.3 | 1.00 | 2026-07-02 19:47:34 · 33m 21s | |
| CSGO-9SHo6-k5EkE-55EAn-mffcY-suGvM | 24/17/5 | 100.9 | 1.41 | 2026-06-29 13:17:39 · 33m 53s | |
| CSGO-AZ3mF-PdrUs-SzexL-YKWZT-4kJ9P | 12/15/10 | 69.8 | 0.90 | 2026-06-12 20:56:51 · 36m 58s | |
| CSGO-H5F78-DFxeP-vGo9k-OsYyi-ZYsFF | 12/11/5 | 95.4 | 1.26 | 2026-06-12 17:11:38 · 26m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.