Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Na8n7-TfY5E-7T6yp-6Q9kF-s9ROG | 20/8/5 | 119.4 | 1.97 | 2026-07-07 13:47:25 · 21m 46s | |
| CSGO-Ywcx9-wn5qa-y3bEt-Ly8yq-7qahQ | 13/12/5 | 73.0 | 1.19 | 2026-06-27 21:52:42 · 32m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.