Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HeTiN-uCBsd-dNq8D-8hxAU-ekAUM | 11/16/9 | 92.0 | 1.11 | 2026-07-03 19:09:36 · 30m 30s | |
| CSGO-QFqY3-pM9tD-L2Au4-5tb9s-nCHCF | 8/12/7 | 72.3 | 0.96 | 2026-06-16 21:25:50 · 22m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.