Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VbALC-QQhBt-O3KiQ-Cq4kq-q3SiA | 16/16/3 | 94.8 | 1.20 | 2026-07-04 20:44:54 · 34m 47s | |
| CSGO-db6JQ-sGWtR-TXONs-3xtHE-QTTrC | 10/13/1 | 61.8 | 0.84 | 2026-07-04 19:10:20 · 25m 48s | |
| CSGO-Zywn4-WyBoL-yUtNV-bHGjY-QFJPJ | 17/17/7 | 72.1 | 1.16 | 2026-07-03 19:10:00 · 36m 21s | |
| CSGO-NyQVV-cypqG-WkpVo-iYQAd-RZ8SA | 1/7/2 | 44.9 | 0.24 | 2026-07-03 18:25:16 · 10m 6s | |
| CSGO-ULuDv-MBOtU-eeU34-kjvax-ZfwoO | 23/13/5 | 107.7 | 1.67 | 2026-06-09 18:41:07 · 25m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.