Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4AKWe-LaEQ4-oM6dk-G4Hm5-PeS8N | 12/18/5 | 56.1 | 0.69 | 2026-07-04 21:33:51 · 40m 48s | |
| CSGO-SUxUo-Uk8kb-x7Gwo-YUOJS-TvDBM | 19/17/12 | 109.7 | 1.42 | 2026-07-04 19:28:14 · 33m 48s | |
| CSGO-n2Y2M-qNDzT-xTQDy-dPKP7-Mzi5P | 12/18/7 | 75.0 | 0.97 | 2026-06-23 18:40:13 · 41m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.