Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KGH2T-5fFA9-GW9TZ-mAcPP-LmztJ | 17/19/5 | 93.5 | 1.06 | 2026-07-06 19:05:14 · 29m 19s | |
| CSGO-c4N6A-uvLd3-54MUk-4cGGU-HGXbD | 15/17/4 | 83.1 | 1.02 | 2026-07-06 18:29:46 · 30m 53s | |
| CSGO-53MrU-cKjqe-y2FZe-AraDK-Z9JjC | 26/9/2 | 149.7 | 2.41 | 2026-06-29 17:09:21 · 20m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.