Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-M63Xm-zN6rw-eDxYx-ci9oe-wsvoO | 22/16/6 | 96.4 | 1.50 | 2026-06-26 22:59:30 · 30m 52s | |
| CSGO-xrK9D-o84SF-NywJS-TPucm-WXEFN | 11/19/2 | 36.8 | 0.56 | 2026-06-14 20:40:34 · 49m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.