Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VX7Xk-4Uf7y-OMokN-FcPQh-SuHaA | 24/8/4 | 103.4 | 1.79 | 2026-07-03 23:49:27 · 36m 7s | |
| CSGO-aOoAm-Mryzv-cxcf4-Mj2qL-ScHLH | 26/17/4 | 110.2 | 1.60 | 2026-07-03 22:10:33 · 35m 36s | |
| CSGO-eCrrz-kZhUx-C9GLf-TfNAa-VaDND | 18/16/4 | 99.1 | 1.22 | 2026-07-02 20:05:09 · 32m 52s | |
| CSGO-zSyax-DMyMM-5BTWc-j2jpG-GTHiJ | 7/17/5 | 52.4 | 0.50 | 2026-07-01 19:22:22 · 26m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.