Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jOeO4-jZpMs-Ey4nB-mQ33F-hxfvN | 12/10/3 | 73.3 | 1.09 | 2026-07-01 20:18:51 · 23m 23s | |
| CSGO-GRMzy-8GRPU-AjBMY-eSynh-dE4BO | 17/19/12 | 60.6 | 0.98 | 2026-06-30 19:22:57 · 50m 24s | |
| CSGO-7hVSN-VzdPP-RMYJS-6KXW4-ZAFKO | 17/12/2 | 99.1 | 1.55 | 2026-06-27 21:45:46 · 25m 38s | |
| CSGO-tipxX-XHOvS-Hwpue-qDJxr-nNjeC | 16/16/2 | 60.2 | 0.88 | 2026-06-21 18:19:30 · 37m 55s | |
| CSGO-25hQR-tEuoo-ymQv6-QzLOi-3ErmJ | 23/20/6 | 84.6 | 1.22 | 2026-06-20 14:50:43 · 47m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.