Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BZ7F9-VL3HE-tsDN3-i9AAQ-ZR9jE | 24/18/5 | 103.7 | 1.47 | 2026-07-05 22:39:12 · 41m 10s | |
| CSGO-Wv8FN-bPBvH-tYWum-iXCWw-oezYP | 10/18/5 | 66.4 | 0.70 | 2026-07-04 20:52:06 · 30m 46s | |
| CSGO-Wfs9U-TdLPC-b2RAh-BRNq6-VzZAB | 21/12/10 | 141.7 | 1.79 | 2026-07-03 23:25:54 · 31m 40s | |
| CSGO-CNTfY-sNG8q-MWzdn-Ne4vH-pJGrL | 14/20/6 | 61.0 | 0.89 | 2026-06-26 22:31:51 · 34m 11s | |
| CSGO-2MssC-3CFQj-FseNs-Pj2Bv-oWRKF | 14/18/6 | 73.5 | 1.00 | 2026-06-22 13:53:07 · 30m 30s | |
| CSGO-MmHKh-Fyeef-YLSBr-BT5d8-6pe8E | 23/17/5 | 89.1 | 1.44 | 2026-06-17 19:02:23 · 38m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.