Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-joGFH-e6yzo-oOfJb-4m2na-F5WwP | 18/19/5 | 72.4 | 1.06 | 2026-06-22 22:29:46 · 37m 8s | |
| CSGO-HTwpS-VkkQp-cHXNc-jTEfu-JNCEB | 15/15/4 | 66.0 | 1.01 | 2026-06-22 21:43:36 · 42m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.