Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tjnK4-DOjJe-a9jzD-jcYEs-XD8aC | 21/8/2 | 122.3 | 1.93 | 2026-07-03 10:53:37 · 22m 26s | |
| CSGO-ojq6d-bAL48-3YmKP-GYx4i-D5fGH | 5/7/0 | 53.9 | 0.76 | 2026-06-29 15:54:09 · 11m 54s | |
| CSGO-AqO8c-bZkKp-yDrfe-nBJE7-TVkTL | 9/6/4 | 92.4 | 1.38 | 2026-06-08 18:19:45 · 17m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.