Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cOpyQ-eqhPi-Qba6G-vdv3s-JXykG | 11/7/4 | 55.8 | 1.31 | 2026-07-07 02:33:19 · 25m 0s | |
| CSGO-ejfKG-3yFLe-SB8Gy-kx9Om-PtcZH | 11/19/5 | 57.5 | 0.76 | 2026-07-03 01:26:03 · 41m 4s | |
| CSGO-drxRQ-umhAY-fJudh-PXjdr-724BO | 21/18/7 | 84.2 | 1.26 | 2026-06-24 18:19:10 · 37m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.