Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xvisE-tjRL9-sz6e6-5mYUy-K2N6H | 13/11/4 | 72.5 | 1.14 | 2026-07-03 21:08:50 · 25m 28s | |
| CSGO-TYTYH-TsTK7-LoDXw-sVZEA-8pmwG | 10/16/0 | 61.5 | 0.65 | 2026-07-01 19:15:35 · 26m 19s | |
| CSGO-Txyw4-f9CDT-LhuRs-2KW5O-HxhaB | 9/17/4 | 57.6 | 0.65 | 2026-06-30 19:26:47 · 45m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.