Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-P7OUq-GQAkf-tmrpZ-Usy9U-bmPhG | 17/18/6 | 64.1 | 0.99 | 2026-06-29 18:36:55 · 44m 52s | |
| CSGO-aRCZh-Thu3x-OrX2P-5LFbX-Bv5VH | 20/15/3 | 78.5 | 1.35 | 2026-06-24 20:27:54 · 40m 24s | |
| CSGO-aPonH-O8Oot-rkd2R-WfTtq-bXEFN | 9/15/0 | 58.0 | 0.64 | 2026-06-22 19:41:41 · 24m 2s | |
| CSGO-cs3Qf-t2rYZ-ZbyLO-BpGJm-aOWaK | 13/11/5 | 76.4 | 1.19 | 2026-06-18 19:49:00 · 30m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.