Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MGh4L-77tnr-9CXrM-Z36Ci-6395Q | 7/17/5 | 41.1 | 0.53 | 2026-07-06 15:48:18 · 38m 47s | |
| CSGO-4oWqv-Xrkni-TReE6-Emidz-YV4RG | 13/11/5 | 76.4 | 1.17 | 2026-06-29 18:10:14 · 31m 46s | |
| CSGO-Nozs9-Qk7ZL-nsKO9-nrxbK-ZxqFF | 18/16/7 | 84.5 | 1.26 | 2026-06-28 17:39:11 · 42m 39s | |
| CSGO-Xuybq-c6Myh-JR64t-jTssr-vhjTL | 16/11/3 | 70.4 | 1.30 | 2026-06-18 22:03:57 · 33m 35s | |
| CSGO-dvfxv-ooXco-HboxS-3HHLH-2JedJ | 9/15/0 | 51.8 | 0.52 | 2026-06-16 18:14:59 · 29m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.